Shedonim character design- part 2


 Take a look at the second part of the "Shedonim" creation process.
Once the general concepts were approved, we've tackled the major issues that had to be solved prior to 3D modeling, like how the "Logo" haircuts would look like in 3D, facial expressions, model sheets and etc. 
Approved concepts 
 We designed LOTS of haircuts and hair styles for this little fellow, some of them are really ridiculous :)

 Basic model sheets and some facial expressions

Nerd's Model sheet. And NOOOO, he's not wearing a wig :)

Final characters in 3D

Different costumes for different occasions


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